1. Arduino
Arduino Ethernet Shield
LCD
Frame with the team logo.
Red Light

What I’m looking:
http://www.instructables.com/id/Arduino-LCD-Twitter-display/
http://www.instructables.com/id/Use-twitter-and-weather-to-post-notes-and-temperat/
http://www.instructables.com/id/Twitter-controlled-Arduino-Outputs-no-PCLCD-Disp/step3/Twitter-page/
http://www.arduino.cc/playground/Code/TwitterLibrary

    Arduino

    Arduino Ethernet Shield

    LCD

    Frame with the team logo.

    Red Light

    What I’m looking:

    http://www.instructables.com/id/Arduino-LCD-Twitter-display/

    http://www.instructables.com/id/Use-twitter-and-weather-to-post-notes-and-temperat/

    http://www.instructables.com/id/Twitter-controlled-Arduino-Outputs-no-PCLCD-Disp/step3/Twitter-page/

    http://www.arduino.cc/playground/Code/TwitterLibrary

  2. DC Motor Control Using an H-Bridge

  3. Test using a microphone, multiple serial output.

    It becomes some kind of beatbox visualization.

  4. Lab: Tone output

  5. Lab: servo/analog out

  6. lab in class.

  7. Physical Interaction

    Physical interaction can be defined as the set of languages and mechanisms that allows a “physical conversation”. In our tech world, it’s the vocabulary that enables the way we can interact with each other or with some sort of content through a medium.

    A good physical interaction should  be aware of two different elements: the “conversation” flow and the realm of the human body senses/possibilites of interaction.

    For the first element, Chris Crawford is simple and yet powerful: “interaction is a cyclic process in which two actors alternately listen, think and speak.” That means, interactivity can’t be just about pressing “buttons” and seeing their direct-reaction.

    For the second element, in a very trend vicious world, we are sometimes stuck with interaction interface technolgies that doesn’t deeply takes advantages of our body powerful sensitive capabilities.  For that, Victor Bret uses the wise concept of “Pictures under the glass”, so we are seeing the future of interaction as a touch screen reality instead of thinking about dynamic medium that we can see, feel, and manipulate.

    Sources: